> I am working with an application that requires using a PickRay independent of
> the mouse or the viewpoint.
I don't have a ready-made example, but this should be simple using the J3D 1.2
picking utilities. Use the PickTool instead of the PickCanvas. See the code in
PickCanvas for details on setting up the pick shape.
BTW, you may want to use a PickCylinder or PickCone instead of a PickRay. This
will allow you to pick lines and points; as well as giving you a "tolerance"
around the pick ray for picking filled primitives.
Doug Gehringer
Sun Microsystems
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