I've been developing an app in which I change the translate and
rotate attributes of TransformGroups residing above both scene components
and the viewplatform.  While I stick to translations, I'm fine.  As soon
as I start rotating objects, I consistently generate a
BadTransformException (non-affine) - this does not always occur
immediately.  When I start rotating the Viewplatform Transform, a
'non-congruent' BadTransformException is generated ... which *also* does
not always occur immediately upon rotation, but eventually does after
enough rotation.  Is it the case that rotations can create non-affine or
non-congruent matricies?  If so, how can I get around this problem.  If
not, does anyone know why this is happening?  I would appreciate any
advice or suggestions.  Thanks!

        DereK

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to