I want to create a Texture2D object from a color indexed image. The image is 1024 by 1024 and has a 256 colour palette with each element in the image data indexing the color palette. I have the following data structures: // The palette byte redPalette[256]; byte greenPalette[256]; byte bluePalette[256]; // image data byte imageData[1024*1024]; Can anyone tell me how a construct a Texture2D object with the above data? Sample code would be great. cheers, Grant [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
