In my project, I need to draw about 30000 polygons, each individually
pickable.  When a polygon is picked, I change the color by changing the
appearance reference.  Currently I create a Shape3D for each polygon, and
this requires about 160Mb of RAM.  I think the huge memory requirement is
due to the number of Shape3D objects.  Is there a way to create all my
geometry using one Shape3D and still have the ability to change appearance
of individual polygons?

Daniel

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