Hi,

Suppose I have an object A which has an euler-angle rotation (alpha1,
beta1, gamma1), and another object B with euler-angle rotation (alpha2,
beta2, gamma2). How do I calculate B's relative rotation with respect to A,
specified in euler-angles ?

I know I could use A.getLocalToVWorldTransform and
B.getLocalToVWorldTransform, and then perform
some invert etc.., but I want to do its without using these Java3D
classes/methods.
Thanks,

Frederick

ps: I hope it's not (alpha2-alpha1, beta2-beta1, gamma2-gamma1) !!

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