Hi, I've made a behavior class to navigate in my simple universe
but I have a problem. The navigator can go through the object
(the wall, the table, etc). Does somebody can explain me how to
catch the collision between the viewer and the rest of the
universe and avoid them.
Thank you

François Savard
Département de Génie Civil/ Civil Engineering Departement
Université Laval
Québec/Canada

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to