This sounds like the multiple coordset bug that we discovered a few weeks
ago. Please send us a test program, we'll look into it.

Thanks,
Charmaine Lee
Java3D Engineering Team



> X-Accept-Language: fr
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> Content-Transfer-Encoding: 7bit
> Date: Thu, 22 Jun 2000 09:02:03 +0200
> From: Jo <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Multi texturing
> To: [EMAIL PROTECTED]
>
> Hello everyone ,
> Is it possible to use multitexturing with TextureUnitState and
> then break down a rectangular surface into small quads that maps
> those textures ?
> the break down is made by TextureCoordSets in GeometryArray .
> I try to do it but this only works when i don't split my main
> rectangle , i.e number of CoodSets = 1 .
> I wonder if a coordinates set in GeometryArray must cover all the
> vertices . Note that when a split my main rectangle into small quads
> the each associated CoordSet maps only 4 vertices .
> thanks in anticipation .
>
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