Hi,


   There are some bugs in current v1.2 release:

4337095 - Collision detection did not work sometimes when modify interactively
4335205 -  WakeupOnCollision fail if arming Node is TransformGroup which undergo
transform
4344890 - WakeupOnCollisionMovement should not triggered when collision object
not move
4348861 - Geometry intersection fail to return collision in some orientation


The first three bugs are fixed in next beta release. We're still fixing
the last one.

Thanks.

- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.

>MIME-Version: 1.0
>Date: Thu, 3 Aug 2000 08:13:52 -0700
>From: ipsita trim <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Collision Response Urgent Help required
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hello,
>
>I have just started learning java 3d and I have been
>struggling to come to terms with collision detection
>and response.What I want is a ball bouncing of a wall.
>I have looked at tick tock collision (in the demos)
>and managed to modify my code to detect collision
>(which is not always detected when the ball moves too
>fast). I am moving the ball with the help of my
>keyboard using the keyboard navigation utility
>provided in the libraries. I tried modifying the
>behavior to get the ball to bounce off but it doesn't
>look like its happening. Any help with some example
>source code would be highly appreciated.
>
>That was my first problem. My second problem is that i
>want the balls to move randomly (animated by
>themselves) and bounce of each other and
>the walls (its the inside of a room with 4 enclosing
>walls) and I dont have much of an idea of how to go
>about it apart from the fact that I have to use
>interpolators providing them with random numbers for
>positions.
>
>Thanks in advance
>Ipsi.
>
>
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