We've been using Java3D 1.1.2 and, on our Sun Ultra, OpenGL 1.1.2. Our client is
using OpenGL 1.2, but is experiencing application crashes during some Java3D
code (specifically, "JNI panic ..." during
javax.media.j3d.GeometryArrayRetained.execute()).

Is Java3D 1.1.2 compatible with Solaris OpenGL 1.2*?

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