I don't believe it is possible. If its byte code, then it can be reversed,
and much more easily than machine code. You can run your source through an
obfuscator which magles all the classnames and variables and so forth before
compiling. I have been down this road before, trying to protect another
project from reverse engineering. I finally learned my lesson, which can be
summed up like this "You cannot win". If anyone really wants to reverse
engineer your product, break copy protection or hack it in various and
sundry ways... they will do it. The only thing you can reasonably protect
is code running on a server which you control.
As usual, just my opinion,
Dave Yazel
> ----------
> From: Fran�ois Savard[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Wednesday, September 13, 2000 10:47 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] can I protect my code?
>
> I know that this is not exactly the right discussion group to post this
> question but it's for my java3d applet and I also know that there's
> a lot of competent people here...
>
> I want to know if there's a way to protect my code from decompiling?
> And, if yes, how do I do?
>
> any links or hint are welcome.
> thank you in advance
>
> Fran�ois Savard
> OPEA-MAT
> Universit� Laval
>
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