Can anybody help?
I want to rotate an object about it's local z-axis and
keep the object in its current location.
At the moment the object rotates about its local
y-axis and when it begins to rotate it moves to the
centre of the screen (I want it to maintain its
position).
I am currently using a RotationInterpolator object to
to do this. How do I:
a) change the axis of rotation to the local
z-axis &
b) maintain the current position of the
object.
Or is this not possible with a RotationInterpolator.
Thanks
Frank
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