Can anybody help?

I want to rotate an object about it's local z-axis and
keep the object in its current location.

At the moment the object rotates about its local
y-axis and when it begins to rotate it moves to the
centre of the screen (I want it to maintain its
position).

I am currently using a RotationInterpolator object to
to do this. How do I:
         a) change the axis of rotation to the local
z-axis &
         b) maintain the current position of the
object.

Or is this not possible with a RotationInterpolator.

Thanks

Frank

__________________________________________________
Do You Yahoo!?
Yahoo! Messenger - Talk while you surf!  It's FREE.
http://im.yahoo.com/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to