Hi,
"Yazel, David J." wrote:
> No. The 2d objects are not objects, just bits on a 2d image. The only way
> to add a 2d image into the 3d world is to map it as a texture onto a plane.
>
speaking of a plane, there is none, is there? I helped myself with a
quad-geometry with large edges. BTW: When using very large values (i.e. from
-100000,-100000 to 100000,1000000) the accuracy was not very good anymore: I had
some houses standing on that plane and everytime I moved the view around the
houses (the orbiting kind) there were heavy earthquakes *g* is that normal?
Thanks,
Andreas
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