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Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]Im Auftrag von Mohammed Akacem
Gesendet: Wednesday, November 01, 2000 4:35 PM
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] OutOfMemoryError <<no stack trace available>>
I am viewing a big visual object. In my code I am invoking the garbage
collector and checking if I always have available memory as follow.
Runtime.getRuntime().gc();
System.out.println (" totalMemory() after gc()="
+Runtime.getRuntime().totalMemory());
System.out.println (" freeMemory() after gc()="
+Runtime.getRuntime().freeMemory());
In the java plugin I have set the java runtime parameters as follow:
Xms150m Xmx150m
I have 256M and NT 4.0
output:
totalMemory() after gc()=66846720
freeMemory() after gc()=52669640
Exception occurred during event dispatching:
java.lang.OutOfMemoryError
<<no stack trace available>>
Any Idea to solve this probleme?
Thanks
Mohammed
-----------------------------
hi Mohammed
i don't have any idea what the reason could be. In fact i described the same
problem already some time earlier. But the more people ask, the better
chance we have to get an answer (maybe someone from sun could do this?). I
also hope, that someone has any ideas and post my original message again:
hi all
i have a problem and don't know how to solve it. When i try to load special
VRML files(>4MB) i get a
Exception in thread "main" java.lang.OutOfMemoryError
<<no stack trace available>>
i have set the -mx256m option to increase the HeapSize!! The Memory
footprint for the VM process reported a mem usuage of only 75MB.
If anybody could give me a hint how to get rid of this problem or at least
some possible reasons, it would be wonderfull.
My system: NT 4.0 Service Pack 5
256 MB RAM
JRE 1.3
Java3D 1.2 OpenGL
thanks a lot
Alexander Wojnar
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