I'm drawing 25000 polygons that have to be individually pickable and
color-able, and I need a line border around each polygon. I use
GeometryInfo to create the shapes from my vertex data. Making each polygon
it's own Shape3D node takes about 150 Mb of memory. Packing all the
Geometry objects (one for each polygon) into one Shape3D reduces my memory
requirement to around 115 Mb. The memory useage was much smaller when I
only used one GeometryInfo for all the polygons, but then I couldn't pick
polygons individually or change individual colors.
Does this memory useage sound excessive?
How can I reduce it even more while still being able to pick and color
individual polygons?
Daniel Dvorak
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