Hi, I'm doing a command to flip an object scaling it by -1.0 in the axis selected by the user. (I attach the shape3d to a transformGroup and set the transform there). My problem is that java3d scales correctly the geometry, but ignore the normals and I get my object with all the normals pointing inside the object. Is there another way to flip the object and affect the normals ? Thanks, -- --------------------------- Jose L. Hernandez Taberner mailto:[EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
