Hi,

I'm doing a command to flip an object scaling it by -1.0 in the axis
selected
by the user. (I attach the shape3d to a transformGroup and set the
transform there).

My problem is that java3d scales correctly the geometry, but ignore the
normals
and I get my object with all the normals pointing inside the object.

Is there another way to flip the object and affect the normals ?

Thanks,

--

---------------------------
Jose L. Hernandez Taberner
mailto:[EMAIL PROTECTED]

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