Hi R Wang,

don't be disappointed and just skip those transforms by building
a large quadarray for your boxes instead.
I have big scenes two and had to get rid of as many transforms either,
thus
I used the sun.util primitives (Sphere, Cylinder) to generate the
geometry and
after that put the triangles together in three (*FanArray, *StripArray
and *Array) arrays.
The appropriate transformation must certainly be applied before adding.

This works

Cheers,
Karsten
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