Dave,
Strange, we've always used the default WRAP and never had a problem. Did
you fudge to accomodate a specific video card? Is there perhaps
something strange in how you are loading the textures? Is this perhaps a
bug in 1.2.1 beta1?
- John Wright
Starfire Research
David wrote:
>
> Sorry, I know this has got to be a novice mistake...
>
> I had been using WRAP for the boundry mode for my terrain cells. I found
> that ranging tex coords from 0..1 always pulled some texture color from the
> 0..0.05 range at the opposite edge. So I fudged it for 0.05 .. 0.95.
> Course as I changed the texture sizes and grid sizes I would get changes and
> would have to change my fudge.
>
> So in my latest version I set it to CLAMP and went back to 0..1 This works
> fine on my card, but someone else is getting black lines bordering every
> cell. Even though there are no values outside 0..1. The docs said that the
> boundry color is only used for edges outside 0..1.
>
> So how is this problem solved?
>
> Dave Yazel
>
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