Hi Joerg,
unfortunately Dave is wright. You just cannot use the heavyweight Canvas3D in a
lightweight JInternalFrame. I realized that some month ago (a bad experience).
So, since there is no proper solution and you still want to use swing for building
your application i suggest to use JSplitPanes to devide the root pane of your
main frame and add the canvas to it. This works fine for my application, where
i have two canvases and 2 text views.
I have to admit, that i didn't use any further JInternalFrames that might slip
behind the canvas while drawing. You have to test that. It would be nice if i could
get some feedback on this issue.
Cheers,
Karsten
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".