I think it can be done.  Try creating a BufferedImage, then create a
Graphics by calling BufferedImage.createGraphics().  You can tell the
Applet to resize to the size you want, then call its paint function with
the Graphics you created.

Anybody think I am on the totally wrong track?

-Lee

-----Original Message-----
From: Sameer Pokarna [mailto:[EMAIL PROTECTED]]
Sent: Thursday, December 21, 2000 8:21 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Displaying applet on a surface.


Hi,

For some reason, I need to display an applet on a Java3D surface.
Anyone has any idea of how this can be done?

Thanks in advance,
Sameer

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