I am finally trying multitexturing for the first time.  Doesn't look
that difficult but it is *definitely* not working.  My problem is that
when rendering begins, ALL other textured objects in the scene become
textured with my index 0 texture.  If I take the multitextured object
out of the scene, all the other single-textured objects look fine.

This problem occurs using DirectX.  When I try the same thing in OpenGL,
EVERYTHING turns black.  I can't see anything.

Is multitexturing being worked on for the next release?  If so, I think
I will just leave it alone for now.  And yes, the MultiTexture demo does
work on my machine.

I looked through the archives and didn't see any posts that even came
close to my problem.


J. Lee Dixon
SAIC - Celebration, FL
407-566-1438
[EMAIL PROTECTED]    AOL: LeeOrlando

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