I am finally trying multitexturing for the first time. Doesn't look
that difficult but it is *definitely* not working. My problem is that
when rendering begins, ALL other textured objects in the scene become
textured with my index 0 texture. If I take the multitextured object
out of the scene, all the other single-textured objects look fine.
This problem occurs using DirectX. When I try the same thing in OpenGL,
EVERYTHING turns black. I can't see anything.
Is multitexturing being worked on for the next release? If so, I think
I will just leave it alone for now. And yes, the MultiTexture demo does
work on my machine.
I looked through the archives and didn't see any posts that even came
close to my problem.
J. Lee Dixon
SAIC - Celebration, FL
407-566-1438
[EMAIL PROTECTED] AOL: LeeOrlando
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