Myles,

Internally, Java3D used GLX pbuffers or DIB for offscreen rendering.
Unfortunately, not that many existing graphics cards support this configuration,
so offscreen rendering can be slow.

Charmaine Lee
Java3D Engineering Team




> MIME-Version: 1.0
> Date: Fri, 26 Jan 2001 14:31:41 -0000
> From: "Jeffery, Myles" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Performance of rendering offscreen
> To: [EMAIL PROTECTED]
>
> > Hi,
> >
> > Has anyone used offscreen rendering?  If so, what is the performance like
> > compared to onscreen rendering?  The reason I ask is that I am concerned
> > at
> > the limitations of Java3D onscreen rendering regarding problems with
> > combining lightweight and heavyweight components.
> >
> > I am willing to sacrifice some speed in return for more control, but I
> > don't
> > want to end up with an application that runs like a snail.
> >
> > Any advice?
> >
> > Thanks,
> >
> > Myles
> >
>
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