Gerard,

I wouldn't say that "Real Time Rendering" is oriented towards what you
are asking.  What it could do is help you solve alternative ways to
arrange and manipulate your geometry if Java 3D is too slow or otherwise
lacking.  Basically I'd recommend "Real Time Rendering" to someone that
is working with OpenGL (or DirectX) directly or designing something like
Java 3D.  I wouldn't recommend it to an "end user" (programmer) of Java
3D, but it does help to understand how Java 3D works and why.

- John Wright
Starfire Research

Gerard Peregrin wrote:
>
> In a message dated 2/10/01 19:02:01, [EMAIL PROTECTED] writes:
>
> << "Real-Time Rendering" by Tomas Moller & Eric Haines is the best book I've
> read to understand 3D graphics. >>
>
> May I interrupt?  Would your book recommendation help in developing a the
> solution to this challenge.
>
> I have a challenge to take a physical geode the size of a large grapefruit,
> slice it into n planes in all dimensions (say 800 x 800 x 800), specify all
> physical properties at each cubic location defined by the intersection of
> each slice (i.e. making it into a ordered set of cubic crystals the size of
> salt or sand), input the data or generate the data by computer, render it as
> a solid, and animate it so that I can perform all the common set of
> manipulations (e.g, zoom, rotate, translate, change transparencies of each
> cube, etc.)  I need to be able to select a set of cubic crystals than conform
> to a specific physical property (e.g. mineral type, hardness, color) and
> automatically select all cubic crystals that are associated with the
> specified physical property or properties, and render them as a "fragment" of
> the whole.  The "fragment" of the whole may be a highly irregular shape with
> significant holes between fragments located elsewhere in the geode.
>
> Thank you your introduction to the Real Time Rendering book.
>
> Best Wishes
> Gerard
>
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