Human Animation is pretty much a solved problem with Java.

 Java is the defacto language for Human Animation solutions that
work must work on the Web, Windows, Workstations
( SGI IRIX, HP/UX, Solaris/SPARC) Macintosh, & Linux, PDAs
 ~~~ TODAY ~~~ _ with _ support for Stereoscopic displays.

 |   I am working on implementing Nancy under Matlab an I have some
 | questions which I would appreciate if you can give me a help:
 |
 |    1) Do somebody have experience translating h-anim to matlab?
 |    2) Are Nancy motions based in real human walking data, to which
extent?
 |    3) Are Nancy body parts based in real human sizes?
 |    4) I am having problems reproducing the motions under matlab,
  |  __ ... converting normalized SFRotations to quaternions and then
  |  __  interpolating them and then converting them to matrix rotations.
...
 |
 |  Walterio W. Mayol-Cuevas
 |  Robotics Research Group., University of Oxford

 For goodness sake, use Java: it's great for OOPS, Math, Animation,
3D, Networks, Workstations, interactive 3d on the web ... etc. ...

 Look at what people are doing with Java3D, these are Pros using
modern tools, a modern language, the best equipment ... all over the world.

 " Java3D for Linux, Windows & Workstations, Java 1.1 for the Web "
  http://www.frontiernet.net/~imaging/java3d_and_vrml.html

" Robots : Web 3D Real-Time Animation and Control, with Java "
 ------------------------------------------------------------------------
 http://www.vrml.org/WorkingGroups/h-anim/hypermail/2001/0028.html
 - includes:  " Chess Player Avatar / Robot with Inverse Kinematics "
  * Note: _ Quaternions _ are used by the Chess Player for Joint Rotations

 " Human Animation from Motion Capture Data for Gait Analysis "
 http://www.frontiernet.net/~imaging/gait_model.html

" VRML / H-Anim Humanoid as Web Game & Java3D Program "
 -----------------------------------------------------------------------
  http://www.frontiernet.net/~imaging/java3d_and_vrml.html
  http://www.frontiernet.net/~imaging/avatar_builder.html
  http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/
        darts_animation_VRML.wrl

 Dart Player works on : Windows, Macintosh, Linux, etc.

 and of course for Video Capture, Manipulation, & Display:
  http://www.frontiernet.net/~imaging/gait_analysis_tutor.html

 for things like Motion Capture, and Display -- all of which
seem  to be relevant to your interests.

 The ~~~ BEST ~~~ 3D at the Paderborn Web3D Symposium
 used ~~~ Java ~~~  ... and this is Human Animation stuff ...

" Paderborn Web3D Best of the Best " : Shout3d & Vcom3D ( Java )
 -----------------------------------------
  http://www.web3d.org/www-vrml/hypermail/2001/01/0710.html

 Vcom3D has a commercial product that uses Blaxxun3D & Java :

 WARNING:   ParallelGraphics'  Buggy Browser plug-in may fail:

 |  Vcom3D is using Java with EAI to animate a seamless mesh.
 |  The example only works well in blaxxun Contact and CosmoPlayer.
 |  As noted in the www-vrml mailing list,
 |
 | ParallelGraphics' Cortona has many problems with EAI ...
 |
 http://www.vcom3d.com/seamless_ex/mariaDance.htm
 http://www.vcom3d.com/seamless_ex/

 VRML EAI lets you have plug-in speed, lets you run  on the web,
is safer then the ~~ HIGH RISK ~~~ that ~~ ActiveX ~~
exposes you to ( and your clients, customers, & visitors ) that
ParallelGraphics exposes you to with their _ FAILS - on - Netscape _
'feature' described in the infamous 'Microsoft's illegal Assaults thread.

" Microsoft & ParallelGraphics : illegal acts & Subverting Standards "
 ---------------------------------------------------------------------------
--
  http://www.web3d.org/www-vrml/hypermail/2001/01/0631.html

 Please note Vcom3D & Shout3d have commercial products and
have earned great recognition for great work.

 Using Standards and making money are not mutually exclusive.

 Robots & Human Animation is great fun with Java, your stuff
looks cool ...

 http://www.robots.ox.ac.uk/ActiveVision/Research/WeRo/n3.html
http://www.robots.ox.ac.uk/ActiveVision/Papers/
      MayolEtalISWC2000/mayol_etal_iswc2000.pdf

 It would be easier & more portable with Java.

 MatLab is like Java, but less portable & less functional ?

  Web3D:  You have a Web Browser, You get 3D.

  -- Paul,   Java Developer & Web Animation
 ------------------------------------------------------------------------
 "Imaging the Imagined : Modeling with Math & a Keyboard"

VRML EAI FAQ:  http://www.frontiernet.net/~imaging/eaifaq.html#22

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