This, as I understand it, is incorrect behavior.
John Rothe
----------------------------------------------------
com.sun.j3d.utils.image.TextureLoader.java:460
if ((status & ImageObserver.ERROR) != 0) {
System.out.println("Error: in loading image");
return null;
} else if ((status & ImageObserver.ALLBITS) != 0) {
break;
}
try {
Thread.sleep(100);
} catch (InterruptedException e) {}
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