The Java 3D Fog node does not have volume semantics.  It is exactly like
the fog specified in OpenGL and Direct3D.  To do volume based fog, you
may have to look at other ways of doing it.  Particle systems and texture
mapping techniques are two avenues to explore.  It depends upon the look you
are after.

Doug Twilleager
Sun Microsystems

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FILETIME=[7773D080:01C0A34A]
>Subject: [JAVA3D] Fog Node
>To: [EMAIL PROTECTED]
>
>I am new to using the Fog Node. I was wondering how I could use the =
>colored fog to fill in an object(I want to fog filled ball). Can someone =
>shed some light on this?
>
>Thanks,
>
>Zak
>
>

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