Some more on multitexturing: elsewhere in my app I'm using multitextureing with which I had an issue, also when switching pages; this problem was solved by upgrading the graphics card driver (we use Matrox G450); so you may also want to look in that direction ... Harry > -----Original Message----- > From: Stedum, Harry van [SMTP:[EMAIL PROTECTED]] > Sent: Tuesday, March 06, 2001 10:56 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] disappearing texture - workaround for J3D v1.2 > - sol ved in J3D v1.2.1 b2 > > Let me post a summary of my experiences up till now: > > I had this disappearing texture issue while using Java3D v1.2. Upon > upgrading to J3D v1.2.1 beta2 the problem was fixed. Other problems were > introduced and since we are not using Java SDK/JRE 1.3 for our project, > and > this is a recommendation, we decided to downgrade to J3D v1.2 for the > moment. However, if you do not face such restrictions, upgrade and the > texture problem may be solved. > > Using Java3D v1.2 I fixed up a workaround, on switching the tab/page, by > recreateing the objects which make up the texture, i.e. the Texture2D and > the ImageComponent2D objects; fortunately the large BufferedImage object > can > be reused. > > Harry > > > -----Original Message----- > > From: Pedro Estrada [SMTP:[EMAIL PROTECTED]] > > Sent: Monday, March 05, 2001 5:43 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [JAVA3D] disappearing texture - a bit long > > > > We've also noticed disappearing textures in our terrain visualization > app. > > We store several hundred textures for the terrain tiles in a quadtree, > and > > use a level of detail algorithm in conjuntion with a Switch node to > enable > > and disable the terrain tiles that are visible. This works fine, and > all > > textures > > are visible. Its when we start applying mulititexturing to some of > these > > tiles > > in the scene to show the results of some Line Of Sight operations that > we > > start to see textures disappear. I wrote a test app that tried to > isolate > > the > > problem, and I severerly stressed the rendering system by loading large > > numbers of textures and multitexturing them, but it worked fine. This > > poster's > > observation of Switch nodes and disappearing textures is interesting to > > note > > since my test app did not use a switch node to store the tiles, and the > > main > > terrain visualization app does. I plan on going back and adding a > switch > > node > > system to the test app to see if I can consistently produce disappearing > > textures. > > > > -Pedro > > > > ----- Original Message ----- > > From: "Stedum, Harry van" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, March 05, 2001 4:22 AM > > Subject: Re: [JAVA3D] disappearing texture - a bit long > > > > > > ========================================================================== > = > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
