Hello,
I need to create a BoundingPolytope from a set of planes, that give
a convex intersection. I have the equation of the each plane:
ax + by + cz + d = 0
where (a,b,c) is the normal pointing _into_ the bounded volume.
BoundingPolytope has a constructor that takes in an array of planes in the
form of a Vector4d array. For each plane, should the Vector4d instance be
(a,b,c,d) or (-a,-b,-c,-d) (In other words, should the normal point into
or away from the bounded volume) ?
Thanks 'n regards,
Manu.
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