Hello,

> the geometries and textures eat up memory like crazy.  I'd say memory is
> more of a limitation than performance.  And Java 3D 1.2.1 gained about a
> 50% frame rate increase over Java 3D 1.2 so Sun's doing a fine job at
> advancing the technology.

Wow. I didn't know such huge performance increases were currently being done.

> Other issues:
> 1) weak documentation

I'm planning on getting a book (which is probably a good idea; although
Sun's tutorial is fairly good in coverage).

> 2) transparent objects are troublesome

I've noticed (from the discussions on the list in the past). I expect this
to get fixed eventually though; so that's somewhat of a non-issue.

> 3) Performance very dependent upon video card (ie GeForce cards do
> great, but a Voodoo 3 is weak)

Also something I'd expect to get better; so a non-issue here too (eventuall).

> Java 3D might not hold up for the kind of performance a first person
> shooter would desire, but it does hold up for a slower paced more
> interesting world (like Everquest).

Any specific reasons for this? Due to bad frame rates in general, or are you
thinking of GC pauses?

Thanks for all the feedback!

--
/ Peter Schuller, InfiDyne Technologies HB

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