I think what your asking is "why does my object move when I rotate it?"

Well, again I assume that you have a Shape3D under a TransformGroup, and
you are rotating this transform.  Rotations occur about the origin of
the transform, so if the transform has any non-zero translation
components, the object will move about the origin.

You may want two transform groups:

    TG1
      |
    TG2
      |
    Shape3D

Perform the rotations on TG2, but the translations on TG1

Hope this helps.  If not, show some code snippets or a depiction of your
scene graph.

-Lee

-----Original Message-----
From: silvano [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 08, 2001 9:26 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Could you help me in any question?



Could you tell me i can do when:

if the object is rotated in x, y, z. it moves with the object instead of
stay fixed.

I'd like to know how rotate my obect when this happened axles ( x , y ,z
) rotate together with my object.

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