Hi everybody, I have a virtual Universe with several objects, including a layer with Text3D-Objects. For better visual analysis result I am wanting to give the user the possibility to scale all objects. So I added a TransformGroup just behind my first BranchGroup in the scene graph. BranchGroup root = new BranchGroup(); TransformGroup scaleTG = new TransformGroup(); Transform3D scale = new Transform3D(); scale.setScale(new Vector3d(1,5,1)); scaleTG.setTransform(scale); // scene includes the rest of the scene graph scaleTG.addChild(scene); root.addChild(scaleTG); u.addBranchGraph(root); All Objects are scaled including the height of the Text3D Objects. Font3D font3d = new Font3D(new Font("Helvetica",Font.PLAIN,25),new FontExtrusion()); Float height = new Float(point3f[i].y); Text3D textGeom; textGeom = new Text3D(font3d,string[i],new Point3f(eastValues[i],heightValues[i],-northValues[i]),align,Text3D.PATH_RIGHT); textGeom.setCapability(Geometry.ALLOW_INTERSECT); Shape3D textShape = new Shape3D(textGeom); Appearance textApp = new Appearance(); textApp.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ); textApp.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); textApp.setCapability(Appearance.ALLOW_MATERIAL_WRITE); textApp.setCapability(Appearance.ALLOW_MATERIAL_READ); textApp.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ); textApp.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE); ColoringAttributes colatt = new ColoringAttributes(1.0f,0.0f,0.0f,ColoringAttributes.SHADE_GOURAUD); colatt.setCapability(ColoringAttributes.ALLOW_COLOR_READ); colatt.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE); textApp.setColoringAttributes(colatt); Color3f black = new Color3f(0.0f,0.0f,0.0f); Color3f red = new Color3f(1.0f,0.0f,0.0f); Material material = new Material(red,black,red,black,10f); material.setCapability(Material.ALLOW_COMPONENT_READ); material.setCapability(Material.ALLOW_COMPONENT_WRITE); textApp.setMaterial(material); textShape.setAppearance(textApp); textShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ); textShape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); this.addShape(textShape); How can I prevent Text3D from scaling? The coordinates, where Text3D should be scaled and so Text3D is showing up at the right place, only that it is kind of stretched. What about using Text2D? Would it be helpful? I was thinking about changing the labelling anyway. Approach is to see the labels always from the front and always in the same legible size, even during rotating the view platform. My objects live somewhere around x = 3 000 000 and y = -5 000 000 and I did not manage to display a Text2D around there, until now. Is there an example of Text2D-Labelling far away from the origin? Thanks for your help in advance Desiree o------------------------------------------------------------------------o | Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung | | Universitaet Karlsruhe, Germany | | | | email: [EMAIL PROTECTED] | | # 0721 6083676 | o------------------------------------------------------------------------o =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".