Shawn,
Sure you do get H/W transforms and lighting with multi-texturing.
Charmaine Lee
Java3D Engineering Team
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> Date: Tue, 27 Mar 2001 14:45:43 -0500
> From: Shawn Kendall <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Multi-Texturing Performance problems
> Comments: To: David Yazel <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
>
> So you are saying that, when you use multi-texturing, you no longer get
> H/W transforms and lighting?
>
> Can someone on the J3D team verify this?
> Thanks
>
> David Yazel wrote:
>
> >
> > It's even worse than that. For every single geometry array which is in
> > a shape which shares a multi-textured appearance... they send all the
> > vertex, color, normal and tex coords on every frame...
> >
> > The "work around" I am using is to automatically merge geometry arrays
> > into a single geometry array for each "brush", if they are within close
> > proximity to each other. But that is a good optimization anyway. The
> > real fix will come with 1.3, for both alpha sorting (I sure hope they
> > let us specify that attribute by branch group) and the multi-texturing
> > big fix.
> >
> > Dave Yazel
> >
> > _________________________________________________________________
> > Get your FREE download of MSN Explorer at http://explorer.msn.com
>
>
> --
> ___________________________________________________________
>
> Shawn Kendall Full Sail Real World Education
> Course Director 3300 University BLVD
> Real Time 3D for Gaming Winter Park FL 32792
> [EMAIL PROTECTED] http://www.fullsail.com
> ___________________________________________________________
>
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