hello everyone,
i'm asking myself how to implement an efficient collsion detection...
 
my first thought was test the bounds of two objects for collision and if this happens test the geometry of both..
(USE_BOUNDS and USE_GEOMETRY)
 
but i wonder how and if this is possoble to implement.. ?
 
any ideas, advice, or links for Java 3D collision detection...
 
greetings
Michael Nischt
 
p.s. IIRC was s.th about collision detecting at http://www.j3d.org , but the site seems to be down again =( and i found no other good site with google dealing with that topic...)
 
 

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