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hello everyone,
i'm asking myself how to implement an efficient
collsion detection...
my first thought was test the bounds of two objects
for collision and if this happens test the geometry of both..
(USE_BOUNDS
and USE_GEOMETRY)
but i wonder how and if this is possoble to
implement.. ?
any ideas, advice, or links for Java 3D collision
detection...
greetings
Michael Nischt
p.s. IIRC was s.th about collision detecting at http://www.j3d.org , but the site seems to be down
again =( and i found no other good site with google dealing with that
topic...)
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