> Also note that Desiree found she had good results using the formula
(back / front) must be < 3000.
> So you could calculate the
front clip distance to be = backClipDistance/3000.
Sorry, that was just, what I had originally implemented, and what was
causing the z-buffer problem. The solution was to calculate first the
front distance and out of this the back distance.
Desiree
However,
> when you want to be closeup you may need something that claculates a
smaller value.
>
>
> Chris
>
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