I've been working with JMF 2.1.1 to add texture animation to our package
and it's relatively straightforward.  However, I've noticed that the movie
formats supported by JMF are not as complete as I might hope for.  In
particular there are a number of compressors that are not supported at the
current time.

On the other hand, I've pushed lots and lots of test files at Quicktime for
Java and with the exception of one file, it work flawlessly.  My main
question is has anyone tried to integrate Quicktime for Java with Java3D in
order to use video files/streams as textures?

If the answer is yes (or if you know something germane to QT for Java)
could you answer the following:

1)  Was it as straightforward as integrating with JMF (assuming that this
was done)
2)  Is deployment easier or harder with Quicktime for Java over JMF?
3)  Were there any source code examples that helped in this process?
4)  Was there a performance hit using Quicktime for Java for handling movie
decompression?
5)  Anything else I should know before I try this?

--Mark



Mark Ferneau                    240-462-6262 (cell)
Director of Adv. Technology             801-437-4608 (efax)
Xtivia Technologies, Inc.               732-248-9399 x629 (NJ office)
[EMAIL PROTECTED]                      301-279-5703 (home office)
http://www.xtivia.com/          [EMAIL PROTECTED] (wireless email)

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