Hi!
I'm doing some tasks with Java3D without too much knowledge about theory and
state of the art
of 3d graphics methodology.

I'd like to get advanced tutorials about 3d graphics on the Internet.

My main interest posts on:

        Procedural Textures: How can I optimize this task? Where can I find
techniques about paging textures, etc?

        Geometry Updaters: How fast is the use of it? With Java3D, is optimal or
possible dinamic terrains, Quad-Trees,etc

        Does someone use Behaviors which update terrains or textures when the
viewing platform change?

I think these are very important task to optimize the frame rate of a 3d
application.



Thanks in advance for all the answers.

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