hi
 I am facing problems in deallocating the memory
used by scene graph because the shape3d object's
reference count never becomes zero, the profiler shows
that Shape3dRetained class holds its reference

1. Can someone help me with some details on
Shape3DRetained class ,

2. pls help me with some tips on de-allocating memory occupied
by scenegraph

thanks in adv

saurabh

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