Try the following:
GraphicsDevice dev =
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice() ;
Canvas3D c3d = new Canvas3D( dev.getDefaultConfiguration()) ;
Hope this helps!
Good luck
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Thomas Gilbert Giusepe
Sent: Wednesday, July 18, 2001 10:28 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Help: Canvas3D configuration for VirtualUniverse
Hi there,
In the J3D API Specification Chapter 1 - point (1.6.3.2) UniverseBuilder
Class, there is:
Canvas3D c = new Canvas3D(graphicsConfig);
But anyhow specification on how I have to setup "graphicsConfig"
I have tryed with:
GraphicsConfiguration graphicsConfig =
SimpleUniverse.getPreferredConfiguration();
But it doesn't work... what is natural, once that I am trying to figure out
a VirtualUniverse instead of a SimpleUniverse.
Any clue !???? �:@)
Thnx in advance...
Thomas
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