Hi all, i'm using a Raster3D object for labeling things in my scene. i'd like to have the labels displayed in front of the according geometry, but not in front of everything (rendering attributes with depth buffer disabled). Is there a possibility to give my raster object an z-buffer offset, like for decal textures? The polygonAttribute offset had no effect on the raster. Have I to use the depth component of the raster to specify this. Can i use a 1x1 dimensional depth component image in this case?? Any comments appreciated, Karsten =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
