Hi all,

i'm using a Raster3D object for labeling things in my scene. i'd like to
have the labels displayed in front
of the according geometry, but not in front of everything (rendering
attributes with depth buffer disabled).

Is there a possibility to give my raster object an z-buffer offset, like
for decal textures? The polygonAttribute offset
had no effect on the raster.
Have I to use the depth component of the raster to specify this. Can i
use a 1x1 dimensional depth component image in
this case??

Any comments appreciated,
Karsten

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