Hi Karsten

> > Aha so you have no View which the offScreen canvas is attached to?
>
> Not exactly: I have an attached view, which is running. But there is no
> OnScreen canvas attached to the view.
Aha hmm okay well that shouldn't matter.

> Which is the case in all the example i saw so far.
Well I rewrote HelloUniverse a bit to do something similair to your
case. I get rather interesting results. It doesn't freeze but the updates
sometimes takes "years" and sometimes don't seem to come at all. But could
be because of my fast hacking with paint/update, no Thread or something
which calls repaint. So code is rather fucked up. But it works.
I get a rendered picture shown without a Canvas3D. I can send you the code
maybe you can get your stuff working from there
Though I'm initialising a Canvas3D onScreen and get it's Screen3D to set
the size of the OffScreen Canvas3D. But I don't attach it to the
SimpleUniverse. I'll attach the offScreen Canvas3D to it.

> BTW, what are you doing with Java3D? I see you're quite active in the list and
Well right now I'm doing my master thesis work with Java3D. But I'm closed
to being finished. At least the programming/designing part is
finished. The whole thing will go public in late autumn I think.


> is seems you have a strong
> background.
Thanks :). Well I'm interested in Computer Graphics since starting
studying.

EOF,
 J.D.

--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)

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