Hi,
I'm using a GeometryInfo on my objects for two
purposes: strippify and calculate normals. Can I still
make use of GeomtryInfo is the locations (but not the
topology) of my vertices are changing? Obviously, the
normals need to be recalculated while strippification
remains in tact.
My hope is this. Without GeometryInfo I'm able to
create and IndexGeomArray once, make a Shape3D out of
it and then only have to worry about changing the
locations of the vertices. That's what I would like to
keep doing. Right now, I probably missing something as
it appears to me that when the vertices change I need
to kill the old shape and create a new one. Am I
wrong? (Please say "yes".)
Thanks!
Dola
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