The code that causes the exception was removed, the normals
dont update for each frame, I only use GenerateNormals once and I use the same
normals for all frames... If I didnt do that, the object would not load because
of the exception.
The squashed and clipped thing was not intentional at all and
doesnt happen on my system. Some one else with a GeForce2 GTS told me he seen
something weird and it sounds similar to what you were saying. I dont have this
problem on my system (normal GeForce), so its hard to figure out what it is.
I'll put the code up soon, so anyone who has this problem can play around
with it.
Leyland Needham
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- [JAVA3D] MD2Viewer... Leyland
- Re: [JAVA3D] MD2Viewer... Daniel Selman
- Re: [JAVA3D] MD2Viewer... Leyland
- Re: [JAVA3D] MD2Viewer... John Pallister
- Re: [JAVA3D] MD2Viewer... Leyland
- Re: [JAVA3D] MD2Viewer... Konrad Jagodzinski
- Re: [JAVA3D] MD2Viewer... Víctor
- Re: [JAVA3D] MD2Viewer... Michael P. McCutcheon
- Re: [JAVA3D] MD2Viewer... Chendra Allen
- Re: [JAVA3D] MD2Viewer... John Wright
- Re: [JAVA3D] MD2Viewer... John Pallister
- Re: [JAVA3D] MD2Viewer... Leyland
- Re: [JAVA3D] MD2Viewer... Leyland