Hello,
I am resending this message because my source files did not work last time
- sorry about that.
I was wondering if there is a bug with the WakeupOnCollisionEntry function
or not. I found that when you make two Shape3D objects together, both set
to USE_GEOMETRY , one of the shape (i.e. the Triggering object) would
actually create its own bounding box and used during the collision
detection.
I have made some modification to the TickTockCollision example to show what
is happening when to objects collide - both should use their geometry to
detect the collision but they don't.
Does anyone know of another way in which I can have two objects collide
with each other and use only their geometry to detect the collision?
Thank You,
Sam
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collision.zip