Also don't forget to set your texture attribute: ta.setTextureMode(TextureAttributes.MODULATE); This will "mix/blend" the texture with the material colors.
- John Wright Starfire Research Zak Nixon wrote: > > I think that the Material object of the shape that you apply the texture to > must be set to a very bright color, like WHITE. > > Try it and see if it works..... > > ~Z > ----- Original Message ----- > From: "olivier deruelle" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, October 01, 2001 3:01 PM > Subject: [JAVA3D] lighted textures > > Hi everybody, > > Anybody knows about how applying lights on textures ? > I already managed to light the default objects as for example a sphereor a > box but > when I try to light a textured object nothing happens: the texture is not > lighted. > Maybe I missed to call a special function to apply on. And I didn't find any > examples processing > of this subject. > Thank you for your help. > > ______________________________________________________ > Boîte aux lettres - Caramail - http://www.caramail.com > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".