Check out the Flexporter system.  This is a free MAX plugin for exporting
models with skin and bone animation.  We are using it to move physique
mapped bipeds from MAX into Cosm.  There are a few limitation, but they are
the result of limitations within character studio, not the export itself.
You must use blended rigid links for the mapping of bone to vertice.    This
means some of the deformation's are not supported.  You can get the keyframe
animations in quaterions for the joint rotations and vectors for the joint
position changes.  Flexporter also has the ability to configure the output
format by writing a plugin for the plugin.  I don't have the link handy, but
a google search on some keywords like flexporter, max, animation, etc should
find it.

Also if you are writing an animation system you might find the following
link useful:

http://www.cosm-game.com/dev_skinbones.htm

David Yazel

-----Original Message-----
From: Shane Blake [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, November 13, 2001 12:50 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] maya or 3dstudio models


I have found them a little on the light side, ie no way of extracting the
animation keyframe information,

...so once I have the animation code in J3D i will be writing a 3ds max
exporter for j3d

- Shane



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