Hi, Gael! It's possible to add objects in runtime. You just have to set the capability bit of the BranchGroup to which you're adding the object. You do so like this: yourBranchGroup.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND); Then you can add your object as usual: yourBranchGroup.addChild(yourObject); I hope it answers your question...
Fabrício -----Mensagem Original----- De: Gael <[EMAIL PROTECTED]> Para: <[EMAIL PROTECTED]> Enviada em: Segunda-feira, 26 de Novembro de 2001 02:05 Assunto: [JAVA3D] How to add object? Hi everybody, I have some problem to add object into my world when this one has been compiled and is running. So, I would like to know if it possible to do it and if yes, how? Thx, Gael. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".