Hi Gianni, TransparencyAttributes should works with DirectX version except that TransparencyMode values FASTEST, NICEST and SCREEN_DOOR are the same as BLENDED under D3D.
Is this happen on v1.2.1 release or v1.3 beta1 release ? What kind of OS and graphics card are you using ? Please send us a test case for investigation. Thanks. - Kelvin --------------- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Date: Sat, 24 Nov 2001 16:00:49 +0100 >From: Gianni Riccio <[EMAIL PROTECTED]> >Subject: [JAVA3D] TransparencyAttributes with DirectX!! >To: [EMAIL PROTECTED] > >Hi all, >I have got a doubt: >TransparencyAttributes works with DirectX or it works only with OpenGL version?? >Please help me ,why this piece of code doesn't work with DirectX! >Shape3D lineax= new Shape3D(); > >LineArray axisXLines = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3 ); > >objRotate.addChild(new Shape3D(axisXLines)); > >lineax.addGeometry(axisXLines); > >axisXLines.setCoordinate(0, new Point3f(-1.0f, 0.0f, 0.0f)); > >axisXLines.setCoordinate(1, new Point3f( 1.0f, 0.0f, 0.0f)); > >Color3f red = new Color3f(1.0f, 0.0f, 0.0f); > >Color3f green = new Color3f(0.0f, 1.0f, 0.0f); > >Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); > > >axisXLines.setColor(0,red); > >axisXLines.setColor(1,red); > > >Appearance app = new Appearance(); > >app.setTransparencyAttributes(new TransparencyAttributes( > >TransparencyAttributes.BLENDED, 1.0f)); > >lineax.setAppearance(app); > > > >Regards. > >Gianni > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
