Dear Java3d-friends,
I have a problem, please help me.
I have a large scenegraph which contains almost 5,000 triangles, I give a texture to
each triangle.
I found, when my program finish setting the texture to every triangle, I can not
render immediately(I use off-screen mode), I must wait for a long time, because there
is 3 threads in Java3d is running.
If I do not add the textures, the renderer is very fast.
How can I improve my program? Please help me.
H. Yang
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