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Hi!
I have a terrain, which is rendered like a
TriangleStripArray.
I want to set objects (Trees, etc) onto this
Terrain, and I would like to get the Triangle of the
TriangleStrip which contains the insert point of my
object.(and assign Z from the z of the triangle points)
Has TriangleStripArray class such a
method?
Before now, I use a numerical struct ([] []
double), and assign Z from the four points that envolves my object
point,
but I think is better to use the points of the
triangle rendered by Java3D.
The problem is that I dont know which triangle is,
because I use QuadArray and Stripifier.
Thanks in advance!
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- [JAVA3D] what's the value of texture by reference? Michael P. McCutcheon
- [JAVA3D] Setting things onto a Terrain Alvaro Zabala
- [JAVA3D] Setting things onto a Terrain Alvaro Zabala
- Re: [JAVA3D] what's the value of texture by ref... Paul Pantera
