Hi everybody! I'm having some problems with the mouse in a Canvas3D within an application.
If I work with an Applet I can do translations, zooms and rotations of the objects w/ a code like this: MouseRotate mr = new MouseRotate(); mr.setTransformGroup(trans); trans.addChild(mr); mr.setSchedulingBounds(bounds); MouseZoom mr2 = new MouseZoom(); mr2.setTransformGroup(trans); trans.addChild(mr2); mr2.setSchedulingBounds(bounds); MouseTranslate mr3 = new MouseTranslate(); mr3.setTransformGroup(trans); trans.addChild(mr3); mr3.setSchedulingBounds(bounds); but, when I'm working w/ a JFrame which calls a JInternalFrame (which contains the Canvas3D) that code doesn't work. Why?? Bcoz of that is an Applet or it has another explanation?? Thanx in advance Sorry 4 my bad english _____________________________________________________________ DragonHeart - England Melodic Speed Power Metal http://www.dragon-heart.net =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".