Hi everybody!

I'm having some problems with the mouse in a Canvas3D within an application.

If I work with an Applet I can do translations, zooms and rotations of the objects w/ 
a code like this:

     MouseRotate mr = new MouseRotate();
     mr.setTransformGroup(trans);
     trans.addChild(mr);
     mr.setSchedulingBounds(bounds);

     MouseZoom mr2 = new MouseZoom();
     mr2.setTransformGroup(trans);
     trans.addChild(mr2);
     mr2.setSchedulingBounds(bounds);

     MouseTranslate mr3 = new MouseTranslate();
     mr3.setTransformGroup(trans);
     trans.addChild(mr3);
     mr3.setSchedulingBounds(bounds);

but, when I'm working w/ a JFrame which calls a JInternalFrame (which contains the 
Canvas3D) that code doesn't work.

Why?? Bcoz of that is an Applet or it has another explanation??

Thanx in advance

Sorry 4 my bad english

_____________________________________________________________
DragonHeart - England Melodic Speed Power Metal
http://www.dragon-heart.net

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