Hi Joachim, There are known problems with multiTexture texGen in the v1.3 beta1 release. (see bug 4525107, 4525104)
They are fixed in the next v1.3 beta2 release. Thanks. - Kelvin ------------------ Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >X-Accept-Language: en >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: Mon, 10 Dec 2001 10:22:26 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: [JAVA3D] Problems with TextureUnitState >To: [EMAIL PROTECTED] > >Hmm > >I think I've found an interesting behaviour in J3D 1.3beta1 which looks >like a bug to me. Here a small description: > >I've got two objects and 6 textures in my scene. The objects consist >of a sphere (using J3D Util class) and a box (using my own generation >routine). The sphere is using a CubeEnvironmentMap with 6 textures. >The 6 textures are defined as ImageComponent2D and all >use a BufferedImage. The sphere mapping coordinates are done with >TextureGen (NORMAL_MAP). The texture and the mapping coordinates are >put together with a TextureUnitState and set to the Appearance of the >sphere. Now the second cube is using one of the same Texture which are >used >for the CubeEnvironment mapping. The texture coordinates are set >explicit >for each vertics. Now the interesting thing starts, when the >TextureUnitState >is activated for the sphere in it's Appearance node the texturemapping >for the cube is totaly screwed up. When I deactivate the >TextureUnitState >for the sphere again, the mapping for the cube is correct! > >I'm using the OGL implementation of J3D1.3beta1 for Win32. I think >this behaviour could be the result of not clearing some GL states. > >EOF, > J.D. > >-- >Realtime Raytracer in JAVA >(http://www.antiflash.net/raytrace) > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".