Hi Joachim,

    There are known problems with multiTexture texGen
in the v1.3 beta1 release. (see bug 4525107, 4525104)

They are fixed in the next v1.3 beta2 release.

Thanks.

- Kelvin
------------------
Java 3D Team
Sun Microsystems Inc.

>Delivered-To: [EMAIL PROTECTED]
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Mon, 10 Dec 2001 10:22:26 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Problems with TextureUnitState
>To: [EMAIL PROTECTED]
>
>Hmm
>
>I think I've found an interesting behaviour in J3D 1.3beta1 which looks
>like a bug to me. Here a small description:
>
>I've got two objects and 6 textures in my scene. The objects consist
>of a sphere (using J3D Util class) and a box (using my own generation
>routine). The sphere is using a CubeEnvironmentMap with 6 textures.
>The 6 textures are defined as ImageComponent2D and all
>use a BufferedImage. The sphere mapping coordinates are done with
>TextureGen (NORMAL_MAP). The texture and the mapping coordinates are
>put together with a TextureUnitState and set to the Appearance of the
>sphere. Now the second cube is using one of the same Texture which are
>used
>for the CubeEnvironment mapping. The texture coordinates are set
>explicit
>for each vertics. Now the interesting thing starts, when the
>TextureUnitState
>is activated for the sphere in it's Appearance node the texturemapping
>for the cube is totaly screwed up. When I deactivate the
>TextureUnitState
>for the sphere again, the mapping for the cube is correct!
>
>I'm using the OGL implementation of J3D1.3beta1 for Win32. I think
>this behaviour could be the result of not clearing some GL states.
>
>EOF,
>   J.D.
>
>--
>Realtime Raytracer in JAVA
>(http://www.antiflash.net/raytrace)
>
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